Dungeonland is hack-and-slash game and a pretty standard dungeon crawler, but it’s still original. You can also play the evil Dungeon Master and see death and destruction among the heroes. Forget the heavy unbalanced single-player games (Diablo 3 anyone?) Dungeonlnd gets really fun when you play with others.
Dungeonland is an amusement park. You choose a topic area, a hero (you’ve got 3 to choose from, a mage, a rogue or a warrior), then choose your colours, weapons, armours and perks, then you should be ready to go. Of course the evil Dungeon Master will try to ruin your day, sending hordes upon hordes of crazy monsters and bosses.
With enough gold to upgrade your heroes and be able to change classes like turning your fire mage into an ice mage, new equipment to buy like such an awesome spacesuit for your mage, and there are even perks available with which can make you, just as an example, run faster, or steal health when you hit enemies (vampiric touch). These are the customizable 'powers', whilst the equipment is purely aesthetic.. Combining the three heroes powers and become the ultimate team!
Each subject area has two stages and an arena with a big-ass boss. Do not think you get far on your own. Although you always get help from two computer controlled heroes, or 'bots', you will die. Often. On the lowest level of difficulty (difficulties you get to choose from are; hard, harder, hardest) it is virtually impossible to even reach the second level on your own, let alone that you ridiculously difficult boss beats. Forget the singleplayer: Dungeonland is meant for you to play with others (in particular, friends..)
This is possible with a number of controllers for the same screen and also in combination with keyboard+mouse, or online. The servers of the online multiplayer were not stable (atleast not at the moment, also don’t forget to forward the UPD port 25002), but it is easy to get into a match with other people. It’s quite fun to run through the park for a few hours with friends, but slowing lag and unstable online matches make Dungeonland not immediately the most attractive game.
What makes DungeonLand unique though, is that you can play the dungeon master yourself. As owner of the amusement park, it is your task to death and destruction to the visiting adventurers. This turns the game into a strategy game for the dungeon master.
Before a match, you select which cards you play and which cards have a wide range of monsters to choose from. The use of cards cost mana, but once the heroes cross a level crossing a border, the cards are reset and you can reuse them… A meter keeps track of how evil you are. If the meter is full you can place a mini-boss between those pesky heroes, making it more difficult. If, despite all setbacks they still reach the arena, control your own boss (optional) and which has a considerably wider range of special attacks than those measly good guys.
Despite the great charm of the DM mode, this also applies here: multiplayer is necessary to really enjoy the game. The DM can be online or have a private match start with three others then as heroes can attach. The goal of the DM may be profit, but it is also his job to ensure that the fight is not unbalanced and others also a fun and fair fight. That is perhaps the biggest challenge: a match together where everyone has fun.
: Ability to play the greater evil, comical style, a great game to play with friends!
: unbalanced, Heroes are more or less what you expect from dungeon crawlers, Single-player is especially hard and not that much fun.